目录
线程thread
主要成员函数
简单线程的创建
线程封装
zero_thread.h
zero_thread.cpp
main.cpp
std::thread 在 #include 头文件中声明,因此使用 std::thread 时需要包含 #include 头文件。
#include
// 头文件 std::thread(...)
get_id()
获取线程ID,返回类型std::thread::id对象。
http://www.cplusplus.com/reference/thread/thread/get_id/
joinable()
判断线程是否可以加入等待
http://www.cplusplus.com/reference/thread/thread/joinable/
join()
等该线程执行完成后才返回。
http://www.cplusplus.com/reference/thread/thread/join/
detach()detach调用之后,目标线程就成为了守护线程,驻留后台运行,与之关联的std::thread对象失去对目标线程的关联,无法再通过std::thread对象取得该线程的控制权。当线程主函数执行完之后,线程就结束了,运行时库负责清理与该线程相关的资源。
调用 detach 函数之后:
*this 不再代表任何的线程执行实例。
joinable() == false
get_id() == std::thread::id()
http://www.cplusplus.com/reference/thread/thread/detach/
1. 传入0个值
2. 传入2个值
3. 传入引用
4. 传入类函数
5. detach
6. move
#include
#include
using namespace std;// 1 传入0个值
void func1()
{cout << "func1 into" << endl;
}// 2 传入2个值
void func2(int a, int b)
{cout << "func2 a + b = " << a + b << endl;
}void func2_1(int a, int b)
{cout << "func2_1 a + b = " << a + b << endl;
}int func2_1(string a, string b)
{cout << "func2_1 a + b = " << a << b << endl;return 0;
}// 3 传入引用
void func3(int& c) // 引用传递
{cout << "func3 c = " << &c << endl;c += 10;
}//4. 传入类函数
class A
{
public: void func4(int a){//阻塞当前线程执行,至少经过指定的 sleep_durationstd::this_thread::sleep_for(std::chrono::seconds(1));cout << "thread:" << name_ << ", fun4 a = " << a << endl;}void func4(string str){阻塞当前线程执行,至少经过指定的 sleep_duration//std::this_thread::sleep_for(std::chrono::seconds(1));cout << "thread:" << name_ << ", fun4 str = " << str << endl;}void setName(string name) {name_ = name;}void displayName() {cout << "this:" << this << ", name:" << name_ << endl;}void play(){std::cout << "play call!" << std::endl;}
private:string name_;
};//5. detach
void func5()
{cout << "func5 into sleep " << endl;std::this_thread::sleep_for(std::chrono::seconds(1));cout << "func5 leave " << endl;
}// 6. move
void func6()
{cout << "this is func6 !" << endl;
}int main()
{// 1 传入0个值cout << "\n\n main1--------------------------\n";std::thread t1(func1); // 只传递函数t1.join();// 2 传入2个值cout << "\n\n main2--------------------------\n";int a =10;int b =20;std::thread t2(func2, a, b); // 加上参数传递,可以任意参数t2.join();std::thread t2_1((void(*)(int, int)) func2_1, a, b); // 加上参数传递,可以任意参数t2_1.join();std::thread t2_2((int(*)(string, string)) func2_1, "darren", " and mark"); // 加上参数传递,可以任意参数t2_2.join();// 3. 传入引用cout << "\n\n main3--------------------------\n";int c =10;std::thread t3(func3, std::ref(c)); // std::ref 加上参数传递,可以任意参数t3.join();cout << "main3 c = " << &c << ", "<setName("kaka");std::thread t41((void(A::*)(int)) & A::func4, a4_ptr, 100); // 重载void func4(int a)t41.join();delete a4_ptr;//重载cout << "\n\n main4--------------------------\n";A* a4_ptr_2 = new A();a4_ptr_2->setName("king");std::thread t42((void(A::*)(string)) & A::func4, a4_ptr_2, "king"); // 重载 int func4(string str)t42.join();delete a4_ptr_2;// 5.detachcout << "\n\n main5--------------------------\n";std::thread t5(func5); // 只传递函数t5.detach(); // 脱离cout << "pid: " << t5.get_id() << endl; // t5此时不能管理线程了cout << "joinable: " << t5.joinable() << endl; // false 判断线程是否可以加入等待//t5.join();出错std::this_thread::sleep_for(std::chrono::seconds(2)); // 如果这里不休眠会怎么样cout << " main5 end\n";// 6.movecout << "\n\n main6--------------------------\n";int x = 10;thread t6_1(func6);thread t6_2(std::move(t6_1)); // t6_1 线程失去所有权t6_1.join(); // 抛出异常 after throwing an instance of 'std::system_error't6_2.join();return 0;
}

#ifndef ZERO_THREAD_H
#define ZERO_THREAD_H
#include class ZERO_Thread
{
public:ZERO_Thread(); // 构造函数virtual ~ZERO_Thread(); // 析构函数bool start();void stop();bool isAlive(); // 线程是否存活.std::thread::id id() { return th_->get_id(); }std::thread* getThread() { return th_; }void join(); // 等待当前线程结束, 不能在当前线程上调用void detach(); //能在当前线程上调用
protected:void threadEntry();virtual void run() = 0; // 运行
protected:bool running_; //是否在运行std::thread *th_;
};#endif // ZERO_THREAD_H
#include "1-2-zero_thread.h"
#include
#include
#include
ZERO_Thread::ZERO_Thread():running_(false), th_(NULL)
{}ZERO_Thread::~ZERO_Thread()
{if(th_ != NULL){//如果到调用析构函数的时候,调用者还没有调用join则触发detach,此时是一个比较危险的动作,用户必须知道他在做什么if (th_->joinable()){std::cout << "~ZERO_Thread detach\n";th_->detach();}delete th_;th_ = NULL;}std::cout << "~ZERO_Thread()" << std::endl;
}bool ZERO_Thread::start()
{if (running_){return false;}try{th_ = new std::thread(&ZERO_Thread::threadEntry, this);}catch(...){throw "[ZERO_Thread::start] thread start error";}return true;
}void ZERO_Thread::stop()
{running_ = false;
}bool ZERO_Thread::isAlive()
{return running_;
}void ZERO_Thread::join()
{if (th_->joinable()){th_->join(); // 不是detach才去join}
}void ZERO_Thread::detach()
{th_->detach();
}void ZERO_Thread::threadEntry()
{running_ = true;try{run(); // 函数运行所在 调用子类的run函数}catch (...){running_ = false;throw;}running_ = false;
}
#include
#include
#include "1-2-zero_thread.h"
using namespace std;class A: public ZERO_Thread
{
public:void run(){while (running_){cout << "print A " << endl;std::this_thread::sleep_for(std::chrono::seconds(5));}cout << "----- leave A " << endl;}
};class B: public ZERO_Thread
{
public:void run(){while (running_){cout << "print B " << endl;std::this_thread::sleep_for(std::chrono::seconds(2));}cout << "----- leave B " << endl;}
};int main()
{{A a;a.start();B b;b.start();std::this_thread::sleep_for(std::chrono::seconds(5));a.stop();a.join(); // join之前不去stopb.stop();b.join(); // 需要我们自己join}cout << "Hello World!" << endl;return 0;
}