目录
一、pcl中 点云配准算法
二、关于svd原理求解部分
三、pcl IterativeClosestPoint 完成demo
PCL 库中 ICP 的接口及其变种:
其中,IterativeClosestPoint 模板类是 ICP 算法的一个基本实现,其优化求解方法基于 Singular Value Decomposition (SVD),算法迭代结束条件包括:
基本用法:
IterativeClosestPoint icp;// Set the input source and target
icp.setInputCloud (cloud_source);
icp.setInputTarget (cloud_target);// Set the max correspondence distance to 5cm (e.g., correspondences with higher distances will be ignored)
icp.setMaxCorrespondenceDistance (0.05);
// Set the maximum number of iterations (criterion 1)
icp.setMaximumIterations (50);
// Set the transformation epsilon (criterion 2)
icp.setTransformationEpsilon (1e-8);
// Set the euclidean distance difference epsilon (criterion 3)
icp.setEuclideanFitnessEpsilon (1);// Perform the alignment
icp.align (cloud_source_registered);
// Obtain the transformation that aligned cloud_source to cloud_source_registered
Eigen::Matrix4f transformation = icp.getFinalTransformation ();
两帧点云配置算法可以看这里
How to incrementally register pairs of clouds — Point Cloud Library 0.0 documentation (pcl.readthedocs.io)
GitHub - geekerboy/pairwise_incremental_registration: 修复参考书代码中Segmentation fault (core dumped) 问题
高翔视觉SLAM十四讲求解 ICP 的代码
void pose_estimation_3d3d(const vector& pts1,const vector& pts2,Mat& R, Mat& t)
{// 求质心Point3f p1, p2;int N = pts1.size();for (int i=0; i q1(N), q2(N);for (int i=0; i svd(W, Eigen::ComputeFullU | Eigen::ComputeFullV);Eigen::Matrix3d U = svd.matrixU();Eigen::Matrix3d V = svd.matrixV();cout << "U=" << U << endl;cout << "V=" << V << endl;Eigen::Matrix3d R_ = U * (V.transpose());Eigen::Vector3d t_ = Eigen::Vector3d(p1.x, p1.y, p1.z) - R_ * Eigen::Vector3d(p2.x, p2.y, p2.z);// Eigen 转换成 cv::MatR = (Mat_(3, 3) <(3, 1) << t_(0, 0), t_(1, 0), t_(2, 0));
}
另外的方法求RT,本质也是svd分解
///
/// 通过svd分解求解旋转和平移
///
///
///
/// 返回值为4*4变换矩阵T
Eigen::Matrix4d best_fit_transform(const Eigen::MatrixXd& A, const Eigen::MatrixXd& B) {/*Notice:1/ JacobiSVD return U,S,V, S as a vector, "use U*S*Vt" to get original Matrix;2/ matrix type 'MatrixXd' or 'MatrixXf' matters.*/Eigen::Matrix4d T = Eigen::MatrixXd::Identity(4, 4);Eigen::Vector3d centroid_A(0, 0, 0);Eigen::Vector3d centroid_B(0, 0, 0);Eigen::MatrixXd AA = A;Eigen::MatrixXd BB = B;int row = A.rows();for (int i = 0; i < row; i++) {centroid_A += A.block<1, 3>(i, 0).transpose();centroid_B += B.block<1, 3>(i, 0).transpose();}centroid_A /= row;centroid_B /= row;for (int i = 0; i < row; i++) {AA.block<1, 3>(i, 0) = A.block<1, 3>(i, 0) - centroid_A.transpose();BB.block<1, 3>(i, 0) = B.block<1, 3>(i, 0) - centroid_B.transpose();}Eigen::MatrixXd H = AA.transpose() * BB;Eigen::MatrixXd U;Eigen::VectorXd S;Eigen::MatrixXd V;Eigen::MatrixXd Vt;Eigen::Matrix3d R;Eigen::Vector3d t;JacobiSVD svd(H, ComputeFullU | ComputeFullV);U = svd.matrixU();S = svd.singularValues();V = svd.matrixV();Vt = V.transpose();R = Vt.transpose() * U.transpose();if (R.determinant() < 0) {Vt.block<1, 3>(2, 0) *= -1;R = Vt.transpose() * U.transpose();}t = centroid_B - R * centroid_A;T.block<3, 3>(0, 0) = R;T.block<3, 1>(0, 3) = t;return T;}
icp求解是利用pcl工具来做,省时省力。
Introduction — Point Cloud Library 1.12.1-dev documentation (pointclouds.org)
Interactive Iterative Closest Point — Point Cloud Library 1.12.1-dev documentation (pointclouds.org)
代码:
#include
#include
#include "icp.h"
#include "Eigen/Eigen"using namespace std;
using namespace Eigen;///
/// 通过svd分解求解旋转和平移
///
///
///
/// 返回值为4*4变换矩阵T
Eigen::Matrix4d best_fit_transform(const Eigen::MatrixXd& A, const Eigen::MatrixXd& B) {/*Notice:1/ JacobiSVD return U,S,V, S as a vector, "use U*S*Vt" to get original Matrix;2/ matrix type 'MatrixXd' or 'MatrixXf' matters.*/Eigen::Matrix4d T = Eigen::MatrixXd::Identity(4, 4);Eigen::Vector3d centroid_A(0, 0, 0);Eigen::Vector3d centroid_B(0, 0, 0);Eigen::MatrixXd AA = A;Eigen::MatrixXd BB = B;int row = A.rows();for (int i = 0; i < row; i++) {centroid_A += A.block<1, 3>(i, 0).transpose();centroid_B += B.block<1, 3>(i, 0).transpose();}centroid_A /= row;centroid_B /= row;for (int i = 0; i < row; i++) {AA.block<1, 3>(i, 0) = A.block<1, 3>(i, 0) - centroid_A.transpose();BB.block<1, 3>(i, 0) = B.block<1, 3>(i, 0) - centroid_B.transpose();}Eigen::MatrixXd H = AA.transpose() * BB;Eigen::MatrixXd U;Eigen::VectorXd S;Eigen::MatrixXd V;Eigen::MatrixXd Vt;Eigen::Matrix3d R;Eigen::Vector3d t;JacobiSVD svd(H, ComputeFullU | ComputeFullV);U = svd.matrixU();S = svd.singularValues();V = svd.matrixV();Vt = V.transpose();R = Vt.transpose() * U.transpose();if (R.determinant() < 0) {Vt.block<1, 3>(2, 0) *= -1;R = Vt.transpose() * U.transpose();}t = centroid_B - R * centroid_A;T.block<3, 3>(0, 0) = R;T.block<3, 1>(0, 3) = t;return T;}/*
typedef struct{Eigen::Matrix4d trans;std::vector distances;int iter;
} ICP_OUT;
*/ICP_OUT icp(const Eigen::MatrixXd& A, const Eigen::MatrixXd& B, int max_iterations, int tolerance) {int row = A.rows();Eigen::MatrixXd src = Eigen::MatrixXd::Ones(3 + 1, row);Eigen::MatrixXd src3d = Eigen::MatrixXd::Ones(3, row);Eigen::MatrixXd dst = Eigen::MatrixXd::Ones(3 + 1, row);NEIGHBOR neighbor;Eigen::Matrix4d T;Eigen::MatrixXd dst_chorder = Eigen::MatrixXd::Ones(3, row);ICP_OUT result;int iter = 0;for (int i = 0; i < row; i++) {src.block<3, 1>(0, i) = A.block<1, 3>(i, 0).transpose();src3d.block<3, 1>(0, i) = A.block<1, 3>(i, 0).transpose();dst.block<3, 1>(0, i) = B.block<1, 3>(i, 0).transpose();}double prev_error = 0;double mean_error = 0;for (int i = 0; i < max_iterations; i++) {neighbor = nearest_neighbot(src3d.transpose(), B);for (int j = 0; j < row; j++) {dst_chorder.block<3, 1>(0, j) = dst.block<3, 1>(0, neighbor.indices[j]);}T = best_fit_transform(src3d.transpose(), dst_chorder.transpose());src = T * src;for (int j = 0; j < row; j++) {src3d.block<3, 1>(0, j) = src.block<3, 1>(0, j);}mean_error = std::accumulate(neighbor.distances.begin(), neighbor.distances.end(), 0.0) / neighbor.distances.size();if (abs(prev_error - mean_error) < tolerance) {break;}prev_error = mean_error;iter = i + 2;}T = best_fit_transform(A, src3d.transpose());result.trans = T;result.distances = neighbor.distances;result.iter = iter;return result;
}/*
typedef struct{std::vector distances;std::vector indices;
} NEIGHBOR;
*/NEIGHBOR nearest_neighbot(const Eigen::MatrixXd& src, const Eigen::MatrixXd& dst) {int row_src = src.rows();int row_dst = dst.rows();Eigen::Vector3d vec_src;Eigen::Vector3d vec_dst;NEIGHBOR neigh;float min = 100;int index = 0;float dist_temp = 0;for (int ii = 0; ii < row_src; ii++) {vec_src = src.block<1, 3>(ii, 0).transpose();min = 100;index = 0;dist_temp = 0;for (int jj = 0; jj < row_dst; jj++) {vec_dst = dst.block<1, 3>(jj, 0).transpose();dist_temp = dist(vec_src, vec_dst);if (dist_temp < min) {min = dist_temp;index = jj;}}// cout << min << " " << index << endl;// neigh.distances[ii] = min;// neigh.indices[ii] = index;neigh.distances.push_back(min);neigh.indices.push_back(index);}return neigh;
}float dist(const Eigen::Vector3d& pta, const Eigen::Vector3d& ptb) {return sqrt((pta[0] - ptb[0]) * (pta[0] - ptb[0]) + (pta[1] - ptb[1]) * (pta[1] - ptb[1]) + (pta[2] - ptb[2]) * (pta[2] - ptb[2]));
}
截图:

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