void Dispose()
{
if (GClass4.int_31 == 1)
{
Form1.smethod_1(0, "异常状态类-Dispose");
}
if (this.timer_0 != null)
{
this.timer_0.Enabled = false;
this.timer_0.Close();
this.timer_0.Dispose();
this.timer_0 = null;
}
if (this.timer_1 != null)
{
this.timer_1.Enabled = false;
this.timer_1.Close();
this.timer_1.Dispose();
this.timer_1 = null;
}
this.players_0 = null;
this.npcClass_0 = null;
}
public void timer_0_Elapsed(object sender, ElapsedEventArgs e)
{